![]() ![]() Be careful with overuse, it can be easily snuffed before leaving the screen by many moves like a LK, ducking LK, harpoon, freeze, sweep, uppercut if it's used as a fake out from the air, etc. It's limit is 1 hit before hand, and breakable to two on just frames, but is hardly worth the effort. You can use it to bait attack an air attack by jumping in and attacking early, and do it right as you would normally expect to take a standing HK, but teleport out of it's range, it's possible to still block it however, so you might want to try baiting within the range of an uppercut counter situation, because the uppercut will hold until the uppercut connects. If it's going to connect off a juggle, it always hits from the left side, so if you counter an attack on the right and cancel it to the teleport uppercut, it hits the opponent as they are falling into it, sometimes making extra juggle hits after it easier, otherwise it will almost always come up behind opponents. If you're too late, it's blockable, so you might be better off going for an air throw and deal with the lower damage potential, if they don't attack, it usually misses. If you can scout a cross up JK or JP, you can buffer the FF motion and get them in the middle of their cross up. It has a strange punishment area, and sets up smaller, modified versions of normal punishers, but punishable nonetheless. If you feel the need to do this move, you can use it almost like a dragon punch would be used in Street Fighter if you suspect an early jump attack by doing it as they jump and before they land, however, in any situation where you can get that, you're better off going for the aaHP first to add 6.5% there, and then you will knock them high enough to easily get another 6.5% from a second aaHP or even a third after it, or depending on the character, possibly even a JK before the harpoon. You should really only use this move if you link it off an anti air attack, or to punish full screen projectile turtles, in essence, any situation where you know it's going to hit and not be blockable. It has so many cons I will get in depth with.
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